MULTIMONSTER 1.01
HELP YOUR CHILD MASTER MULTIPLICATION FACTS EASILY AND FAST. MULTIMONSTER is a new and innovative yet simple software designed to help children memorize multiplication facts. Think of the time when you were a kid in elementaryschool. What was the most difficult thing that you had to learn? The multiplication facts! There are two things that all kids hate. One is the visit to the dentist. And the other one is learning multiplication...
Price: USD $15.00;
License: Shareware (Free to Try)
File Size: 11306 KB;
Platform: Windows XP
Triangle Types 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students classify triangles based on sides and angles.
U.S. Public Schools Database 1.0
This database contains a great deal of information regarding all public schools in the United States. The types of schools found in this database include the following school types.Regular School: A public elementary / secondary school that does not focus primarily on vocational, special, or alternative education.Special Education School: Public elementary / secondary school that focuses primarily on education of one or more of the following...
Price: USD $75.00;
License: Shareware (Free to Try)
File Size: 1597 KB;
Platform: Windows 95, Windows, Windows 98, Windows Me, Windows NT, Windows 2000, Windows XP
Percent-O-Rama 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students use mental math and proportional thinking to find common percentages (10% 5% 1% 15%, etc.) of a given number.
Linear Systems Beams 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students manipulate weights on two balance beams to solve two simultaneous equations.
Writing Numbers Part 2 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Given the English language version of a number (e.g. one thousand sixty-five and nine tenths) students must type in the numeral (e.g. 1065.9).
Fraction Tiles 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students are shown eight fraction representations and must choose three that add up to a given sum. Fractions are halves, fourths, and eighths.
Integer Balance Beam Puzzles 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students balance a beam by using positive and negative weights.
Graphing Functions 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students find and plot solutions to parabolas, hyperbolas, and absolute value functions using an on-screen Cartesian plane and five moveable points.
Mosquito 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students use coordinate graphing to guide a moving dot through a series of mazes. Think: coordinate graphing pinball.
Number Line 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students locate points on a number line. Problems deal with fractions, decimals, square roots, and/or absolute values.
Chase 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students are shown a Cartesian plane across which a small dot moves. Students try to "capture" the dot by typing in its current or anticipated coordinates.
$1.64 Puzzle 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students must place four quarters, four dimes, four nickels, and four pennies on a 4 by 4 grid so that the rows and columns sum to given values. The program generates hundreds of problems on two levels of difficulty.
Slot Machine Clinic 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students calculate the probability of three different types of outcomes on a slot machine: three apples, at least one apple, or no apples.
Evaluating Crossnumber Puzzles 1.0
Middle-School (grades 5 through 9) math program. Students solve crossnumber puzzles by evaluating simple expressions. Program uses only positive integers.